AI Insights · Timothy · March 2022
Top 5 Hypercasual Games on iOS in Central America, Q1 2022
Discover the performance trends of the top 5 hypercasual games on iOS in Central America during Q1 2022, including downloads, revenue, and active users.
During the first quarter of 2022, the top 5 hypercasual games on iOS in Central America exhibited varying trends in downloads, revenue, and active users. Here's a detailed look at their performance.
Count Masters: Crowd Runner 3D from Freeplay LLC saw a peak in weekly downloads at the start of January with approximately 31K downloads. However, it experienced a gradual decline to around 15K by the end of March. The game's weekly revenue fluctuated, peaking at $89 in both mid-January and late February. Active users decreased from 74K at the start of the quarter to around 52K by the end.
Bridge Race by Supersonic Studios LTD had a notable dip in weekly downloads from 28K at the end of December to about 10K in early March, before recovering to 12K by the end of the quarter. Revenue reached its highest point at $294 in the last week of December, then saw a downward trend. Active users fluctuated, starting at 77K and ending at 53K by the end of March.
Another title from Supersonic Studios LTD, Going Balls, showed an increase in weekly downloads from around 13K in late December to a peak of 17K in mid-January, followed by a decline to 7K in early February. Revenue had a significant spike to $243 in early March. Active users saw a rise from 47K at the start to around 49K by the end of March.
Fill The Fridge! from Rollic Games, released in February, demonstrated impressive growth. Downloads surged from 314 in its first week to 29K by mid-March. Revenue also increased steadily, peaking at $173 in early March. Active users grew significantly, starting at 216 and reaching 55K by the end of March.
Lastly, Helix Jump by Voodoo exhibited steady performance with weekly downloads hovering around 10K, peaking at 12K in early March. Revenue remained relatively low, with a peak of $40 in mid-January. Active users started at 185K and ended at approximately 156K by the end of March.
These insights are based on data from Sensor Tower. For more detailed analytics, visit Sensor Tower.